{"id":2186,"date":"2008-08-14T11:25:17","date_gmt":"2008-08-14T15:25:17","guid":{"rendered":"tag:www.legitreviews.com:\/\/bc4816f441534f3ae7fa70a6ddb64770"},"modified":"2008-08-14T11:25:17","modified_gmt":"2008-08-14T15:25:17","slug":"nvidia-demonstrates-first-fully-interactive-gpu-based-ray-tracer","status":"publish","type":"post","link":"https:\/\/computerhunter.us\/?p=2186","title":{"rendered":"NVIDIA Demonstrates First Fully Interactive GPU-Based Ray Tracer"},"content":{"rendered":"<p>Another industry first is in the works this week during SIGGRAPH 2008 in Los AngelesNVIDIA is demonstrating the world&#39;s first fully interactive GPU-based ray tracer. Based purely on NVIDIA GPU technology, the ray tracer shows linear scaling rendering of a highly complex, two-million polygon, anti-aliased automotive styling application.  To see more pictures from the demo follow the link below to the forum!<img decoding=\"async\" src=\"\/images\/news\/2008\/gpu_tracing.jpg\"><\/p>\n<blockquote>\n<p>At three bounces, performance is demonstrated at up to 30 frames per second (fps) at HD resolutions of 1920&#215;1080 for an image-based lighting paint shader, ray traced shadows, and reflections and refractions running on four next-generation Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System (VCS).<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Another industry first is in the works this week during SIGGRAPH 2008 in Los AngelesNVIDIA is demonstrating the world&#39;s first fully interactive GPU-based ray tracer. Based purely on NVIDIA GPU technology, the ray tracer shows linear scaling rendering of a highly complex, two-million polygon, anti-aliased automotive styling application.  To see more pictures from the demo follow the link below to the forum!<img decoding=\"async\" src=\"\/images\/news\/2008\/gpu_tracing.jpg\"><\/p>\n<blockquote>\n<p>At three bounces, performance is demonstrated at up to 30 frames per second (fps) at HD resolutions of 1920&#215;1080 for an image-based lighting paint shader, ray traced shadows, and reflections and refractions running on four next-generation Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System (VCS).<\/p>\n<\/blockquote>\n<p> <a href=\"https:\/\/computerhunter.us\/?p=2186\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-2186","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/computerhunter.us\/index.php?rest_route=\/wp\/v2\/posts\/2186","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/computerhunter.us\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/computerhunter.us\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/computerhunter.us\/index.php?rest_route=\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/computerhunter.us\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2186"}],"version-history":[{"count":0,"href":"https:\/\/computerhunter.us\/index.php?rest_route=\/wp\/v2\/posts\/2186\/revisions"}],"wp:attachment":[{"href":"https:\/\/computerhunter.us\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2186"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/computerhunter.us\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2186"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/computerhunter.us\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2186"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}