{"id":5382,"date":"2009-03-25T07:32:24","date_gmt":"2009-03-25T11:32:24","guid":{"rendered":"http:\/\/www.hothardware.com\/News\/NVIDIAs-APEX-Opens-Physics-Creation-Pipeline"},"modified":"2009-03-25T07:32:24","modified_gmt":"2009-03-25T11:32:24","slug":"nvidias-apex-opens-physics-creation-pipeline","status":"publish","type":"post","link":"https:\/\/computerhunter.us\/?p=5382","title":{"rendered":"NVIDIA&#8217;s APEX Opens &#8216;Physics Creation Pipeline&#8217;"},"content":{"rendered":"<p>After months and months of laying low, it&#8217;s safe to say that NVIDIA&#8217;s PhysX technology is back from its lull. At the bustling Game Developers Conference in California, said company is announcing an all new term for us to learn and love: APEX. In short, APEX is a new capability to to its PhysX technology development software development kit (SDK) that provides artists, level designers, and game developers with a set of easy-to-use tools that streamline the process of implementing scalable physics across multiple<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After months and months of laying low, it&#8217;s safe to say that NVIDIA&#8217;s PhysX technology is back from its lull. At the bustling Game Developers Conference in California, said company is announcing an all new term for us to learn and love: APEX. In short, APEX is a new capability to to its PhysX technology development software development kit (SDK) that provides artists, level designers, and game developers with a set of easy-to-use tools that streamline the process of implementing scalable physics across multiple <a href=\"https:\/\/computerhunter.us\/?p=5382\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-5382","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/computerhunter.us\/index.php?rest_route=\/wp\/v2\/posts\/5382","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/computerhunter.us\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/computerhunter.us\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/computerhunter.us\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/computerhunter.us\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5382"}],"version-history":[{"count":0,"href":"https:\/\/computerhunter.us\/index.php?rest_route=\/wp\/v2\/posts\/5382\/revisions"}],"wp:attachment":[{"href":"https:\/\/computerhunter.us\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5382"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/computerhunter.us\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5382"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/computerhunter.us\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5382"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}