Creating 3D maps and worlds can be extremely labor intensive and time consuming. And ultimately the final result might not survive the close scrutiny of those expecting real-world emulations. A new technique developed by scientists at The University of Manchester’s School of Computer Science and Dolby Canada, however, might make capturing depth and textures for 3D surfaces as simple as shooting two pictures with a digital camera–one with flash and one without. Credit: NewScientist.com For a high-level description